unleash hell for just $1.50


unleash hell for just $1.50


gina torres slapped mads mikkelsen in the face 15 times in a row and i think that’s beautiful 



All right, so I’ve been asked for advice on pricing and the business of freelancing, and rather than try to somehow telepathically communicate links via Tumblr’s message system that doesn’t allow links, I thought I might as well put together a post of resources for figuring out the practical side of being an artist. Because this is stuff everyone needs to know anyway, right?

First off, a super-useful book for freelancers is “The Graphic Artists Guild Handbook: Pricing & Ethical Guidelines”. The prices may be skewed to the USA, but they give a good ballpark idea of approximately what’s expected in the market. So it’s a good starting point for figuring out your own prices and not ending up with something completely whacked out. The book also has tons of sample forms and information on best practices, which can be even more useful than the prices.


Here’s some sites that often have good articles on the business of art and the finer points of freelancing:

Potentially useful forums (mostly concept art oriented, but they sometimes cover more general things too.)

CGTalk (AKA the forums on

* Yes I know has had a lot of political and technical turmoil lately, but the archives have a wealth of useful material. What I usually do is use Google to search the CA archives: type the topic you want + “” + optionally the section you think the topic is in (the “Art Discussion” section used to have a lot of stuff on the practical side of art.)

CGHub used to be another one, but it’s officially dead, alas. There’s a new one called "DrawCrowd", but right now it looks like it’s mostly for art sharing/eye candy and not so much for discussion/info.

If you’ve got the money to spend, this is supposed to be pretty good:

And it looks like there will be a useful video or two posted here (coming soon, but I have my eye on it:)

And a spot of all-around good advice, with cartoons!

I’m sure I’m missing a lot more resources, if I think of more I’ll add them!

So the wonderful queengwenevere came to my rescue with a novella-length note full of supremely useful advice, and also threw this collection of helpful links in for good measure. Reblogging in case anyone else out there is in the process of trying to convince prospective employers that they really, truly are an honest-to-god Professional despite the fact that their shoes are held together with duct tape and their last major project consisted of designing a concert flyer for their housemates’ funk band in return for three bottles of Miller High Life and an understanding that aforementioned funk-band-having housemates will cease to filch the artist’s fancy organic tea.

Also, you folks should really check out queengwenevere’s fantastic webcomic when you get a chance. Stunning art, wonderfully eccentric characters, fabulous hairdos, giant robotic bats — it’s got the lot.


i hate when you voluntarily tell your parents some information about your life because you think you can trust them and then they bitch at you for it like congrats you have guaranteed that i will never tell you anything ever again 

Today I went to pick some winter speedwells and accidentally started pulling up the plant (?? THEY ARE TINY FLOWERS IDK HOW) and I felt TERRIBLE so I just finished pulling it up and took it home and replanted it in a tea tin

I hope it lives otherwise I’m a monster



If you are considering meeting up with someone online use this trick identify who really are who they claim to be:

1. Ask them to Skype
2. If they refuse or can’t for some reason ask for a current selfie
3. If they also refuse or can’t do not meet up with them
4. If they provide one ask them to send another with them holding 3 fingers up
5. If they refuse read step 3
6. If they provide a selfie where they show 3 fingers they are probably for real

(If you’re still unconvinced try again with them drawing something in their hand)

please spread this message as more and more young people are lured out into situations where they get kidnapped because they weren’t 100% sure the person they were talking to was real.

A collection of the teeny tiny bottles I’ve amassed over the past couple weeks

A collection of the teeny tiny bottles I’ve amassed over the past couple weeks

35 plays


Willie Nelson - If You’ve Got The Money, I’ve Got The Time

If you’ve got the money, honey, I’ve got the time
We’ll go honky tonkin’ and we’ll have a time
We’ll have more fun baby all way down the line
If you’ve got the money, honey, I’ve got the time




Just found out there are two Bones in my shin, and two shins on my body. That’s four Bones. Fuck this shit

dude thats not even the worst of it. go look up what your ribs are made of

OK, i will, but I’m warning you if it’s bones I’m gonna be so pissed off


Roo & Deborah in Norway II (x)




This is just a shot in the dark, but I don’t suppose anybody following me has experience doing freelance character design work? Say for animated TV series, feature films or computer games? I need a bit of business advice from somebody in the know. I’ve done a little of this kind of thing in a semi-professional capacity in the past, but I’m still pretty ill-equipped to deal with the financial side of the enterprise. Thanks in advance!

I haven’t gotten the chance to actually work, but I have had people in the business (And I’m talking Nickelodeon and Cartoon network business) give me pointers for when I finally stop being a boob and send in my portfolio.

1. Your portfolio should have turn-arounds (Front back side, and emotions) of about 3-5 characters, and each character should have an illustration of them in their environment/world interacting in some way. Illustrations help show your ability to colour and world build, and can feature more than one character design. I would also suggest your portfolio have about 15 or less pieces, so if you find yourself with the space, make doodle sheets.

2. It helps a LOT to have one or more of those characters be characters that exist already (like from cartoons that are establish) I plan on doing some adventure time character sheets and illustrations of the old-world of Ooo (Simon and Marcy days ahhh)

3. Have a few pages of doodles of various monsters, creatures, or throw-away characters. You’re REALLY great at creating characters that vary drastically, I think that a page containing like 4-6 of your animal-women would be amazing!

4. Apply for companies that are up and coming: Frederator and Cartoon Hangover might be a really good place to start. They’re constantly growing and looking for new talents. I would say to apply some time after school gets in after summer. A lot of college students who will do unpaid internships will flood the market out— but then leave when school comes back!

5. After your initial portfolio sendout, check back in about 10-14 days. A lot of people will say “we’ll call you” but they’ll forget, it’s really hard to make an impact unless you open a direct line with someone.

Make it your job, after the first check up, to call back once a week. What I strongly suggest Is sending in your portfolio to gaming companies, cartoon companies, and the like but make it expressly clear you’re looking for critique on how to make a better portfolio. 7/10 I get a reply and open a line with someone on that alone, and it gives me a lot of advice on where to go next. It also leaves a good impression on people when you’re actively showing interest in furthering yourself along that career path.

Hope this helps!

Aw man, thanks so much! Reblogging because there’s some terrific advice here. This is definitely going to help me spruce up my tired old portfolio.

I’m still looking for a few pointers on negotiating pay rates, though, if anyone can point me to some helpful resources. My inbox seems to be eating more than its usual allotment of both incoming and outgoing messages lately, so apologies if it seems like I haven’t replied to any recent communications.